Remember Me

German mr Forums

Home
mental ray Materials and Texture Repository and Tutorials - MrMaterials
EUE 2010 and more 3ds Max goodness PDF Print E-mail
Written by Jeff Patton   
Wednesday, 21 April 2010 15:21

I wanted to make a quick update here to mention a few things that are gearing up now, like EUE2010 & the 20th Anniversary of 3ds Max!  Click the read more option for further details.

Read more...
 
How to Install Materials in Max PDF Print E-mail
Written by Russell L. Thomas   
Wednesday, 27 August 2008 07:17
We are getting asked how to install the materials by some people and this isn’t necessarily cut and dry. I will offer a couple suggestions based on organization, I am not a big proponent of locating the maps when you hit render and the missing file dialogue comes up, I can’t help to think that the search routine starts taking longer when you have hundreds of paths saved. Hence, I will propose organization.
Read more...
 
MrM FAQ PDF Print E-mail
Written by Jeff Patton   
Tuesday, 25 August 2009 14:41

question Thought I'd try to save some time by providing answers to some of the most commonly asked questions here.

Read more...
 
Welcome to MR Materials! PDF Print E-mail
Written by Russell L. Thomas   
Thursday, 12 October 2006 10:00
MR Materials! is a free Mental Ray materials and shader repository. Created by Russell Thomas, Founder/CEO of 3DAllusions LLC with the help of Jeff Patton, as a resource for CG artist using applications with integrated mental ray or standalone version. Special thanks to Jared Martin and Harry Bardak for MatLab translataions into Maya and XSI.


Material Iconmental ray! has been used for years by high-end production software for the game and motion picture industry. For years it has been the default render engine for Softimage XSI and in relatively recent years an integrated option in Autodesk products 3DS Max/Viz and Maya. With the aid of the CG community it is hoped that a large repository of Mental Ray materials and shaders will be accumulated.

Read more...
 
Projected Caustics PDF Print E-mail
Written by Jeff Patton   
Wednesday, 04 November 2009 20:42

projected_caustic_thbIn this blog tip I'll demonstrate how you can create some decent looking "fake" volume caustics for your water scenes.

 

Read more...
 
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>

Page 1 of 10