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How to Install Materials in Max |
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Written by Russell L. Thomas
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Wednesday, 27 August 2008 07:17 |
We are getting asked how to install the materials by some people and this isn’t necessarily cut and dry. I will offer a couple suggestions based on organization, I am not a big proponent of locating the maps when you hit render and the missing file dialogue comes up, I can’t help to think that the search routine starts taking longer when you have hundreds of paths saved. Hence, I will propose organization.
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Written by Jeff Patton
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Tuesday, 25 August 2009 14:41 |
Thought I'd try to save some time by providing answers to some of the most commonly asked questions here.
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Written by Russell L. Thomas
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Thursday, 12 October 2006 10:00 |
MR Materials! is a free Mental Ray materials and shader repository. Created by Russell Thomas, Founder/CEO of 3DAllusions LLC with the help of Jeff Patton, as a resource for CG artist using applications with integrated mental ray or standalone version. Special thanks to Jared Martin and Harry Bardak for MatLab translataions into Maya and XSI.
mental ray! has been used for years by high-end production software for the game and motion picture industry. For years it has been the default render engine for Softimage XSI and in relatively recent years an integrated option in Autodesk products 3DS Max/Viz and Maya. With the aid of the CG community it is hoped that a large repository of Mental Ray materials and shaders will be accumulated.
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Written by Jeff Patton
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Wednesday, 04 November 2009 20:42 |
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In this blog tip I'll demonstrate how you can create some decent looking "fake" volume caustics for your water scenes.
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